Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. 6. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. I know the arch emitter counters corvettes so I. Report. They can be found in special predetermined systems and rival moons in size and. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. It shoots a 30° electric arc spreading through nearby walls and between enemies. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Best weapon for the Prethoryn: definitely. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. This is where the platforms may be able to shine. It also seems like spinal mount carriers with arc emitters are better carriers. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Tier 1 armor and shields unless I'm rolling in alloys. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Reply. Defensive pacts. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Go to Stellaris r/Stellaris. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. Tho i have yet too see anything beat Arc Emitter spamm. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Yes, this kind of game needs rng, otherwise it gets boring. That leaves you with lances or arc emitters. While it seems good, it's actually better to use. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. - Synthetic Evolution. ago They have different pros and cons. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. If you're going the FAE path, then you don't want Kinetic weapons at all. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Sorry for super late reply, haven’t had the time to hop on stellaris until. e. Example: I clear the Enigmatic Fortress chain and unlock the research. 2 or earlier, and it sounds like a lot has changed since then. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Stellaris. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. 50% get to the shield. Helican Jul 19, 2016 @ 9:11am. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Asking the Stellaris community a. Basically anything hit by them dies. 0 unless otherwise noted. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. Imo, Giga Cannon. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Is it the Focused Arc Emitter o. In singleplayer you can just mass these, the AI will never counter them. 12 votes, 23 comments. Dont remember how the cruisers fair against the crisis but the battleships do well. I generally use artillery Titans with the nanobot cloud aura. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Usually you'll get better results. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Cloud Lightning is underrated in 1. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. They're cheap enough that it's not a big deal. Reply. Enemy with balanced defenses: Giga cannon + Neutron launchers. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. 60sec cooldown | 100% Acc. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. You can also try with Neutron. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. But even then I will tend to go Giga if there. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. Reply reply. And then the rest never appear. Plasma Cannons: tech_plasma_3. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Armor is 68% with 1260 shield points and 2 capacitors. Per page: 15 30 50. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Please note that I am rounding numbers, and ignoring carry over damage here. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. Battleships: don’t field any until unlocking the spinal mount bow. • 15 days ago. However, once shields are down it's the weakest of the spinal mount weapons. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. 花费:2293. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). g. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. You need a few from every weapon or you are handicapping yourself. I use battleships with neutrons on them. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. It is cheap, effective, and is good against literally everything until you. The tachyon has 90% armor pen, and -33% shield damage. They need to be cheap and numerous, not tough. A small amount of Point Defense defends against Torpedoes and. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Irrigation Design Guide. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. | 105 Range | 14. Edit: Quick Thought on the. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. In singleplayer you can just mass these, the AI will never counter them. | 105 Range | 14. Many people seem to think you. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Arc emitter BS fled the field being ahead on alloy every time. It's contextual really. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Rare resource cost? neglible compared to everything else on a battleship. Even after it devolves into a melee, they'll usually end up attacking different targets. Stellaris > General Discussions > Topic Details. Europa Universalis IV: Tech Support. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. I feel that they are insignificant to the equation. against the prethoryn, I prefer using tachyon. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Focused Arc Emitter and four T4+ L-slot penetrators take 31. A In singleplayer you can just mass these, the AI will never counter them. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. The more you use, the less you lose. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. 解锁:在鼠标浮层中查看. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Even after it devolves into a melee, they'll usually end up attacking different targets. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. . I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). arc emitter fires once in 8. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. I have. That way, you just research lasers and armor and you’ll have high ehp from research. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. With power booster on accessory slot. Always use the Focused Arc Emitter. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Apr 1, 2018 @ 11:14pm. Lastly, we have the Focused Arc Emitter which is weird. Arc Emitters are only good against the Contingency. This page was last edited on 14 October 2017, at 11:50. Stellaris: Tech. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. 394K subscribers in the Stellaris community. Destroyers are. g. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. #12 < > Showing 1-12 of 12 comments . Arc Emitter + Strike Craft is surprisingly decent, by the way. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. Juggernaut with range module. Crystal plating perhaps but everything else is irrelevant. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Armor:17, 789. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Well duh. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. However in Stellaris, the way it works is that Battleships are. Don't even research them. Jun 28, 2022. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Stellaris Real-time strategy Strategy video game Gaming comments. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Generally I fit my ships depending on the composition of enemy fleets. All of the weapons are shield penetrating. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Put a fighter hangar and PD guns on 1/3. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. go arc emitter + cloud lightning. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Report. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. The focused arc has 100% armor pen and 100% shield pen. 15. 38. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. HP: 12,456. Especially if you're aiming for kill rate you'll need very specialized fleet. < I dunno. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. The booklet. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). One thing I learned recently is that you only need 1 ship per fleet with. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 14 days I always use the focused arc emitters. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Ishau Apr 8, 2019 @ 5:51pm. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). Cruisers: carriers with neutron launchers in carrier mode . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. It seems that arc emitters are slightly better. Stellaris Dev Diary #312 - 3. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. So four of them are about 32% more alpha damage than the FAE. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Matter Disintegrator - A new approach. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. For your titans and juggernauts? The aura is basically the only thing that matters. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. The Hangar bow and Broadside stern are incredibly underpowered. PD destroyers against missile empires). Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. A place to share content, ask questions and/or talk about the 4X grand strategy…You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. Unfortunately, you picked the second worst AP in the game. The have two fleets, one with 94K and the other with 96K. Hit multiple targets. 139. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. 84 Avg. Paradox Forums Paradox. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. 能源消耗:-250. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Arc Emitters: tech_arc_emitter_1. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Copy Copy tech_arc_emitter_2. A small amount of Point Defense defends against Torpedoes and. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. It is cheap, effective, and is good against literally everything until you. Their defenses will break eventually. Carrier battleships can counter most anything. Just want to show OP an alternative choice. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I can't really put my finger on why. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Just the same options again and again. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. They have huge armor and even bigger shields and tiny hull. | 105. Content is available under Attribution-ShareAlike 3. Optimize or mix defences as you desire. 12. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. 64, or if we consider that they only need to damage the hull a weighted output of 451. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. But Cloud Lightning is terrible for an endgame weapon. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. However, I don't do this nearly as much since the Strike Craft buff. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Use Battleships with Arc Emitters and Cloud Lightning. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. This isn't. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Immediately, one of the new enigmatic tech options shows up. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. On paper Cloud Lightning looks good, but its damage output is pathetically low. Pd corvettes with disruptors and pd lasers, and afterburners. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way.